![]() ![]() ![]() The invisible beholder will die ignominiously against the heavily-obscured PCs. see if D&Ds cryptic easter egg was actually a reference to Eye of the. Like I said, authors who are obsessed with RAW deserve to have RAW served right back at them. In D&D lore, Xanathar is the title of a beholder crime boss that. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: The targeted creature must succeed on a DC 16 Wisdom saving throw or be by the beholder for 1 hour, or until the beholder harms the creature. It is literally the difference between a 2nd and 4th level spell on a CR 13+ creature. Given that the two most obvious abusers of non-attack, non-spell hostile actions are Beholders and Spellcasting Dragons, it doesn’t seem like a major issue. If it offends your sense of justice, don’t allow it. If the designers intended Invisibility not to have that loophole, they could have updated it at the same time they updated Sanctuary. EYE OF THE BEHOLDER is a 20 beta minute experience that subverts the war-game genre as players must choose to combat or collaborate with others. Do you change how those two magic items work in your campaign? Is allowing them to work differently RAW obsession? Maybe the game designers like Harry Potter better than Lord of the Rings. There is no logical reason why a Cloak of Invisibility functions as a permanent Greater Invisibility while a Ring of Invisibility only provides permanent regular Invisibility, but that’s the way the game works. The Xanathar is the beholder that rules the Xanathar Guild Waterdeep’s unofficial thieves’ guild. Beholder - DnD Wiki Dungeons and Dragons (D&D 5E) > Beholder Large aberration Lawful Evil Armor Class: 18 (natural armor) hit Points: 180 (19d10 + 76) Speed: 0ft., fly 20ft. RAW-obsession is stupidity, and you shouldn't write it into the adventure.Ĭhanging how something works just because you think it’s unbalanced isn’t a great solution. The Xanathar, like its forerunners, is an eye tyranta type of beholder that chooses to live among other creatures in a position of superiority over them. The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.These authors deserve to have cheesy served right back at them: PCs vanish into Darkness, are therefore immune to the beholder's eye rays, and kill it with impunity. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. The duo held a pair of abandoned fire giant castles spanning a lava flow using this map. ago These guys were my party's first encounter with Beholders in my 4e campaign. A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. Beholders are also known as eye tyrants or spheres of many eyes. They shoot powerful beams of energy from their tentacles, either killing or fatally wounding another. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. Unearthed Arcana Dungeons and Dragons Tabletop games Tabletop role-playing game 2 comments Best Add a Comment Galemp 5 yr. Beholders are malevolent floating one eyed creatures who evoke terror and fear into the hearts of mortals. ![]()
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